TRUNKS

"A herd isn't where you come from. It's who answers when you call."

Progress · 29 July 2026 · first pass

What it is

A lost baby elephant crosses a continent to find his family — and discovers that the song he's been collecting along the way is the only thing that can call them back.

Herds in this world don't navigate by landmarks. They navigate by the Walking Song: a long, low migration-song passed matriarch to matriarch, one verse per stretch of country. Trunks was separated before he learned it. He was still on the third verse.

So the story goal and the progression system are the same object. Every collectible is a memory, and every memory is a piece of the road home.

Where it stands

There is a playable vertical slice of World 1 running in Unity 6.5. It isn't an art demo — it's the proof that the systems all nine worlds need are running together.

Trunks the elephant calf, with Pip the oxpecker on his shoulder
Trunks and Pip. The oversized head and ears are deliberate; the trunk he can't fully control yet is both the tutorial and the progression bar of the entire game.

Play it

The slice, in the browser. Keyboard and mouse only — there are no touch controls yet, so this won't work on a phone. It is a gray-box: everything you see is a Unity primitive.

Try, in order: throw a stone in the river · throw the pest in after it · throw Bramble at the termite mound · hold F on the flat rock at the water's edge · cross · then look at what's stacked on the far bank.

The World 1 river between the sand bank and the green bank
Mudbank Shallows. The river has no visible crossing — the Listening is what finds the submerged stones. The far bank is, deliberately, better country than this one.
Wide shot of the basin in late afternoon light
Everything here is a Unity primitive: spheres, capsules and cylinders. Shape, light and colour are the part that has to be right before any art is commissioned.

How it's built

The scene isn't hand-authored: an editor script generates it, so the level is a readable diff instead of a binary file nobody can review. Everything runs without opening Unity — compiling, generating the level, capturing screenshots and exporting to WebGL are all terminal commands. That's what makes it possible to iterate on the look by seeing it in the same session, instead of imagining it.

What's next

Open edges